Connection & services
The connection model is inverted versus a typical client SDK: your Unreal app runs a set of gRPC servers (the service components) and registers itself with OMS via a discovery/registration handshake. OMS/CVS then call into those services. So most service-component methods are server-side handlers — the caller-facing surface is a small set of properties, events, and singleton accessors.
Units & space
Unreal world units are centimeters, rotations degrees; AR 51 data arrives in meters. Use the conversion helpers on UAnchorServiceComponent for anything crossing the boundary.
AAR51SDK
Moved to AAR51SDK.
UAnchorServiceComponent
Moved to UAnchorServiceComponent.
UHandSkeletonServiceComponent
Moved to UHandSkeletonServiceComponent.
UEngineServiceComponent
Moved to UEngineServiceComponent.
Service endpoints
Moved to Service endpoints.
Next: Skeletons & characters.
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