Skip to main content

UTrackedInstance

UCLASS · UActorComponent BlueprintSpawnableComponent
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class AR51SDK_API UTrackedInstance : public UActorComponent

Inherits: UActorComponent (Unreal Engine)

The per-detection data record. One UTrackedInstance is attached to each spawned tracked actor; its owning AActor is what actually moves in the world. You normally read these from UObjectDetectionConsumer rather than create them yourself.

Units

The AR 51 system reports positions in meters; the consumer converts spawned actor transforms to Unreal centimeters internally. The fields below that are not converted — notably Radius — remain in AR 51 meters. See the per-field note.

Properties

All EditAnywhere, BlueprintReadWrite unless noted.

PropertyTypeBlueprintDescription
Identity
IdFStringEditAnywhere, BlueprintReadWriteStable tracking id from the feed (underscores are replaced with dashes when used to name spawned actors). Used as the tracking-map key, so it is unique per live instance.
TypeEInstanceTypeEditAnywhere, BlueprintReadWriteWhether this is a Marker or an Object. Set by the consumer at spawn.
Marker appearance
ColorNameFStringEditAnywhere, BlueprintReadWriteThe marker's type/color label as a string (e.g. a color or marker-type name). For markers it is populated from the feed's type field and used both for material tint and for FMarkerItem matching. Empty for objects.
ColorFColorEditAnywhere, BlueprintReadWriteRGBA color. ⚠️ Declared but unused: not assigned anywhere in the consumer .cpp — color is applied via ColorName parsing instead, so this field may be reserved/unused at present.
RadiusfloatEditAnywhere, BlueprintReadWriteMarker radius as reported by the feed. ⚠️ Units: applied directly as a scale multiplier (not unit-converted), so this is in AR 51 meters, not cm. Only meaningful for Marker instances.
Tracking state
RaysTArray<FVector>EditAnywhere, BlueprintReadWriteArray of direction/position vectors. ⚠️ Declared but unused: never populated by the consumer; likely reserved for camera-ray triangulation data.
LastUpdateTimefloatEditAnywhere, BlueprintReadWriteWorld time (seconds, GetWorld()->TimeSeconds) of the most recent update for this instance. Drives hide/destroy pruning.
AttachedItemAActor*Transient (not Blueprint-exposed)Optional secondary actor spawned from a matching FMarkerItem.Blueprint and parented to this marker (e.g. a visual prop). Destroyed with the marker.

Method summary

Instance

MethodReturns
ToStringFStringC++ only

→ Full descriptions in Method details below.

Method details

ToString

methodC++ only
FString ToString() const;

Debug string in the form "<Type>:<Id>@<worldLocation>". Plain C++ — not a UFUNCTION, so it is not Blueprint-callable.

ReturnsFStringa human-readable "<Type>:<Id>@<worldLocation>" summary for logging
note

The constructor UTrackedInstance() is empty/default.

EInstanceType

UENUM (uint8) BlueprintType
UENUM(BlueprintType)
enum class EInstanceType : uint8

Discriminator for what a UTrackedInstance represents — the value carried in its Type field.

ValueDisplayNameMeaning
Marker"Marker"A point/sphere marker (id + color + radius, position only).
Object"Object"A full 6-DoF tracked object (position + rotation, matched to a Blueprint prefab).

See also

Was this page helpful?