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AAR51CharacterActor

UCLASS · AActor
UCLASS(DisplayName="AR51 Character Actor")
class AR51SDK_API AAR51CharacterActor : public AActor

Inherits: AActor (Unreal Engine)

A ready-to-use actor that wraps a UAR51Character (the actor root) plus a sole-contact foot-bounds box per foot. This is the base class for the "Create AR 51 Character" Blueprints you list in USkeletonConsumer::CharacterBlueprints; the consumer spawns one per detected person and drives it every frame. You normally subclass it in a Blueprint to point at your own mesh rather than instantiate it directly.

Properties

All VisibleAnywhere, BlueprintReadOnly, Category "AR51".

PropertyTypeDefaultDescription
Components
CharacterTObjectPtr<UAR51Character>the mocap-driven mesh component, and the actor root
LeftFootBoundsTObjectPtr<UAR51FootBoundsComponent>editable sole-contact box attached to the left foot bone; fit via the character's "Create Foot Bounds" action
RightFootBoundsTObjectPtr<UAR51FootBoundsComponent>editable sole-contact box attached to the right foot bone; fit via the character's "Create Foot Bounds" action

See also

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