Recording, anchors & utilities
Secondary but public surface: recording/playback, spatial-anchor UI, scene-helper components, and utility extensions.
Spatial anchors
AnchorVisualization
Moved to Scene components & anchors.
BoundaryVisualization
Moved to Scene components & anchors.
Scene components
Moved to Scene components & anchors.
Recording & playback
Moved to Recording & playback.
SkeletonWebStreamer
Moved to Recording & playback.
Utility extensions
Extensions
Moved to Utility extensions.
Other helpers
Moved to Utility extensions.
Namespaces
AR51.Unity.SDK— the dominant root (services,SkeletonConsumer,Person,Joints,AR51Character,Extensions, most types).AR51.Unity.SDK.Playback/.Recorder— replay / recording.AR51.Unity.SDK.Utilities/.Components/.Tracker— helpers, scene components, XR tracking.- Global namespace:
BiDictionary<T1,T2>,SkeletonWebStreamer.
Internal — not documented
The IK/solver math (IKSolver and internal solver types behind AR51Character/Person.SolveIK), the platform fallback adapters (EmptyHandsAdapter, EmptyControllerAdapter, DefaultBoundaryAdapter), device-capture plumbing, PersonIdLabelFactory, and the gRPC/proto wire types are intentionally excluded — they're internal or proprietary.
Was this page helpful?