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Exporting data

Mocap Studio exports captured skeletons, objects, and animation to a range of formats — pick the one that matches your downstream tool.

Supported formats

FormatExtensionBest forContains
FBX.fbxMaya, Blender, Unreal, UnitySkeletons, meshes, animation, blend shapes
C3D.c3dBiomechanics / mocap-standard toolsMarker & joint trajectories
NPZ.npzPython / ML pipelinesPose arrays (incl. positions_67)
SMPL-X.npzBody+hands ML modelsSMPL-X parameters
glTF / GLB / DAEvariousWeb / general 3D (via Assimp)Meshes + animation
CSV.csvSpreadsheets / quick analysisJoint & object positions
GR51.gr51AR 51 native re-importRecorded session (binary)

How to export

  1. Select the recording in the captures/animation list.
  2. Choose Export and pick a format.
  3. Choose the destination folder and confirm.
tip

For ML / research, NPZ is usually the right choice — it's pure numeric pose data. The positions_67 array has shape (frames, 67, 3) (25 body joints + 21 points per hand). See Data model.

The positions_67 layout

67 = 25 body joints + (21 hand key points × 2 hands). Each entry is an (x, y, z) position in meters. This is the layout the bundled read_synthetic_npz.py plotting script expects.

note

Export settings (e.g. whether to include meshes/blend shapes for FBX, or the delimiter for CSV) are configurable per format. Keyboard shortcuts and preset management are covered in Presets & settings.

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