What is AR-51
AR-51 is a markerless motion-capture system. It tracks people and objects in real time using infrared cameras and computer vision — no markers, no suits, no wearables — and streams skeletal motion into game engines, broadcast graphics, and analysis tools.
It runs in controlled studios and at full-scale live venues, and operates across lighting conditions from direct sunlight to darkness.
What you can do with it
- Capture motion of one or many people simultaneously, plus tracked objects (e.g. balls in sports).
- Stream skeletons in real time into Unity and Unreal (incl. LiveLink and Disguise RenderStream).
- Record and export to FBX, C3D, NPZ, SMPL-X, glTF, CSV, and more.
- Analyze movement with built-in biomechanical visualization.
Key specs
| Latency | ~9 ms at 120 fps |
| Markers / suits | None required |
| Multi-person | Yes |
| Scale | Small studio → full stadium |
How the pieces fit
| Component | Role |
|---|---|
| Cameras (IR) | Capture the scene |
| CV Server (CVS) | Turns camera data into skeletons & tracked objects |
| OMS | Server communication & service discovery between components |
| Mocap Studio | Desktop app to record, calibrate, visualize, and export |
| Engine SDKs | Unity / Unreal plugins that consume the live data |
Next: How it works → · or jump to the Quickstart.
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